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Pedagogical choices

As a game creator, you’ll have several choices to make.

Here are some Gamilab-relevant tips to guide you.

As a creator, choosing the right game type is key to shaping the learning experience you want to create. Each game type in Gamilab has its own strengths and unique ways to engage learners. By selecting the game type that best fits your learning goals and question formats, you can design experiences that truly support understanding, motivation, and meaningful learning.

Screenshot from the game Snacky Cat.

Snacky Cat

Snacky Cat is a fun and engaging platform game that lets creators build their own quiz-based adventure. Players jump from ledge to ledge to collect sweets, then return to the cabin to answer quiz questions — combining action and learning in a playful way.

The number of questions you add determines how many “collecting trips” the player must complete. In other words, more questions mean a longer game and a higher possible score. For the best gameplay experience, we recommend adding 3–8 questions.

Player scores are calculated based on speed and accuracy — the faster and more correctly they answer, the higher their score. At the end of the game, all players are displayed in a high score list.

Each player’s score and number of attempts are automatically recorded and made available to the creator in the game’s editor overview, accessible for each specific game code.

Screenshot from an Explore game.

Explore Game

The Explore Game lets creators design a score-based learning experience with a completely different pace than time-based games. In this game type, the Panda avatar moves step by step across the canvas, completing activities along the way.

Explore comes with a wide range of task types powered by H5P, including fill-in-the-blank exercises, drag-and-drop tasks, and interactive videos. Creators can also include videos or presentations to introduce topics or explain theory, making it possible to build complete, self-contained learning packages.

In addition to H5P activities, creators can add a 15-question “Who Wants to Be a Millionaire?”-style quiz as one of the steps — perfect for review or playful assessment.

Creators have full control over where activities are placed on the canvas and can choose from a selection of backgrounds. The Panda avatar progresses when the score criteria set by the creator are met. You can even decide whether the path and steps should be visible from the start or revealed only when unlocked.

With all these options, the Explore Game is ideal for both larger, more time-consuming learning adventures and shorter, focused activities — giving you the flexibility to create the perfect game for your learners.

Illustration from the Puffy Ghost game.

Puffy Ghost

Puffy Ghost is an “endless runner” game type where players guide Puffy, the friendly little graveyard ghost, past obstacles to reach the finish line.The game grows in length depending on how many questions the creator adds in the editor.

This is a score-based game, where players earn points by:

  • 👻 Avoiding obstacles (gravestones)
  • ⚡ Answering quickly and correctly
  • 💎 Collecting gems along the way

And there’s an extra motivator: the better the player performs, the higher the chance of Super Gems appearing!These special gems are worth more points and add an extra layer of excitement and reward.

Creator tip:To keep the game flow smooth, we recommend using only three answer options per question.Remember, players can select only one answer — and responses are submitted instantly — so make sure there’s just one correct alternative per question.

Because of its endless nature, Puffy Ghost can include lots of questions without becoming repetitive, helping students stay focused and engaged all the way through.

A real gem of a game! 💎

Screenshot from the Bike Game. Stopping point ahead.

Bike Game

Bike Game is a time-based racing game where players compete to cross the finish line as fast as possible. It’s a high-energy, competitive experience that motivates students to improve their speed and chase the top score!

Each track includes eight stopping points, shown as energy cubes that players can choose to collect. These cubes trigger the questions and answers created by you, the game designer. When players answer correctly and quickly, their cyclist gains an energy boost from the cube — keeping up the pace and helping them race even faster toward the finish line.

💡 Recommended setup:Use 8 to 24 questions (about 1–3 per stopping point).To maintain smooth game flow, we suggest including only three answer options per question. Remember that only one answer can be selected, and it’s submitted immediately, so each question should have one correct choice.

For more tactile and hands-on learners, this game offers a great sense of control — split seconds can be won by choosing the best racing lines along the track.

So get ready, pedal fast, and see how far — and how fast — you can go! 🚴‍♀️💨

Illustration of Astro Doom.

Astro Doom

Astro Doom is a thrilling quiz-based space adventure where players pilot a rocket through the stars — collecting points, gathering stars, and dodging dangerous comets along the way. The longer the rocket survives, the higher the player’s score!

When all five lives are used up, the rocket docks at the space station, where players answer the questions you’ve added as the game creator. In other words, more questions mean more rounds — extending the excitement and learning.We recommend using 3–8 questions per Astro Doom game for the best balance of action and quiz time.

💡 Creator tip:To keep the game flow smooth, include only three answer options per question. Remember that only one option can be selected, and the answer is submitted instantly, so make sure each question has just one correct answer.

Illustration from Bunny Catch.

Bunny Catch

Bunny Catch is a fun and simple carrot-collecting game where players move from side to side to grab as many carrots as possible — filling their basket while avoiding poisonous bottles.

There’s also a special surprise: every now and then, golden carrots fall from the sky! These are extra valuable and give players a bigger score boost than the regular ones — a great little treat to keep students motivated. 🥕✨

The number of questions you add as the creator determines how many baskets must be filled — or, in other words, how many rounds the game includes.We recommend adding 3–8 questions to each Bunny Catch game for the best balance of fun and learning.

💡 Creator tip:To maintain smooth gameplay, include only three answer options per question. Remember that only one option can be selected, and the answer is submitted instantly, so make sure there’s just one correct answer per question.

Illustration from Color Quest.

Color Quest

Color Quest is an exciting 3D adventure game where players explore a colorful maze in search of the mystical Spheres of Knowledge. Each sphere presents a question, and to achieve a high score, players must quickly find the spheres and answer correctly before time runs out!

The number of questions you add as the creator determines how many spheres appear — or, put another way, how many rounds the game will include.We recommend adding 3–8 questions to each Color Quest game for the best balance between exploration and challenge.

💡 Creator tip:To keep the game flow smooth, include only three answer options per question. Remember that only one option can be selected, and the answer is submitted instantly, so make sure there’s just one correct answer per question.

Screenshot from King of the Mountain game.

King of the Mountain

King of the Mountain is all about one thing — reaching the summit as quickly as possible! This fast-paced game type is perfect for quick, straightforward quizzes that challenge both knowledge and speed.

Players face at least seven questions on their climb to the top and must answer each one correctly to continue their ascent. The middle section of the mountain is the most dangerous — a single wrong answer here could send the player sliding back to the start, much like in Snakes and Ladders.

Once the summit is reached, players receive feedback on their completion time, and a high-score list showcases the best climbers.

As a creator, you can choose between regular single-choice questions or more advanced interactive H5P tasks. If you use H5P, remember that the selected content type must return a score for it to work properly within the game.

The game features seven “belay points”, each with space for one or more questions. We recommend adding 1–3 questions per point, for a total of 7–21 questions per game.

💡 Creator tip:To keep the game flow smooth and engaging, include only three answer options per question. Keep in mind that only one option can be selected, and answers are submitted instantly, so make sure there’s just one correct answer per question.