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Pedagogical choices

As a creator of games, you stand before several choices. Here are some Gamilab-relevant factors you might want to consider in this process.

As a creator, choosing game types is important for what kind of learning situation or question types you want to emphasize. The different game types in Gamilab have different strengths that the creators can exploit and choosing the correct game type can be crucial in order to support a good learning experience.

Screenshot from the game Snacky Cat.

Snacky Cat

The Snacky Cat game enables the creator to create a fun platform game based on questions and answers. This game has a classic platform game mechanic where the players jump from ledge to ledge in order to collect sweets and goes back to the cabin to answer questions in a quiz format. The number number questions you feed into the game, corresponds with the number of collecting-of-sweets-trips that are needed and hence a longer game and a bigger possible score. Recommended amount of questions is 3-8 questions.

The score is based on the how fast the player answers and of course if it is correct or not, and the players will be ranked in a high score list at the end of the game. 
Each players score and amount of attempts is registered in the overview available to the creator in the editor for each the specific game code.

Screenshot from an Explore game.

Explore Game

The Explore game enables the creator to make a strictly score based game with a whole other pace, than the time based games. The Panda avatar will move from step to step on the canvas, completing activities. This game type comes with a large arsenal of task types based on H5P, such as fill-inn tasks, drag and drop and interactive videos. The game type also allows for adding videos or other presentation of subject matter and theory as part of the game, expanding the possibilities for creating complete learning packages. In addition the the H5P-content types, the creator can also create a 15-question who-wants-to-become-a-millionaire-game as one of the steps.

The creator chooses where the added activities should be placed on the canvas and can also choose between a set of backgrounds. The Panda avatar then move from step to step if the score criterias set by the creator is met and the creator can also choose if the path and steps should be visible before they are unlocked.

All these things considered makes Explore Game well suited for a bit larger and more time consuming games as well as shorter ones.

Illustration from the Puffy Ghost game.

Puffy Ghost

Puffy Ghost is an "endless" runner game type where the player guides Puffy, the little graveyard ghost past obstacles to get to the finish line. The game expands as a result of how many questions the creator adds to the editor. This is a strictly score based game where the player is rewarded by avoiding obstacles (in the form of gravestones), answering fast and correctly and being able to collect the rewards presented as gems.

Extra motivation for the students: if the player does well, the chance of super gem's appearing increases! These gem's are more valuble and makes a great addition to the players score.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.

Given that its endless nature, this game type can host a whole lot of questions without making the game repetetive whilst keeping the students focused. A gem of a game!

Screenshot from the Bike Game. Stopping point ahead.

Bike Game

The Bike Game is a time based game where the players compete to get across the finish line as fast as possible. This makes for a highly competitive game, as students will try to beat the highscore. Each game have eight stopping points presented as energy cubes that the player can choose to collect. These will launch the added questions and answers that's been added by the creator of the game. The game should therefor hold minimum eight questions as the cyclist need these questions to refill of energy along the track in order to keep the pace. Answering correct and fast will reward the player the most, filling up the energy reserves. We recommend using between 8 to 24 questions, meaning 1-3 questions per stopping point.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.

For the more tactile students, this game is provides a great game experience as the split seconds can be cut along the track by the choosing of lines. Just give it a go and see for your self!

Illustration of Astro Doom.

Astro Doom

Astro Doom is a fun quiz based game where the player flies a rocket through space, collecting stars and dodging dangerous comets. The longer the rocket survives, the higher score the player gets. When the 5 lives are used up, the player is sent to the “space station” for answering the questions that the creator has added. This means that adding questions equals adding rounds to the game. We recommend using 3-8 questions per Astro Doom game.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.

Illustration from Bunny Catch.

Bunny Catch

Bunny Catch is a simple carrot collecting game, where the player navigates from side to side to collect as many carrots as possible, filling up the basket and avoiding poisionous bottles. An extra "treat" for the students can be disclosed: once in a while golden carrots will fall from the sky, which of course are valuble and adds more to the score than the regular ones.

The amount of questions added by the creator decides how many baskets that needs to be filled up - or how many rounds the game will consist of if you like. We recommend adding 3-8 questions to your Bunny Catch games.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.

Illustration from Color Quest.

Color Quest

Color Quest is an exciting 3d game where the player explore around a maze to find the colored "Spheres of Knowledge". Each sphere will present a question, and the in order to get a high score, the player must quickly find the colored spheres and give the correct answers.

The amount of questions added by the creator decides how many baskets that needs to be filled up - or how many rounds the game will consist of if you like. We recommend adding 3-8 questions to your Color Quest games.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.

Screenshot from King of the Mountain game.

King of the Mountain

The game type King of the Mountain is all about reaching the goal - the top of the mountain - as quickly as possible. This type of game is brilliant for quick and straightforward quizzes. The player encounters minimum seven questions on the way to the top and must answer all the questions correctly to get to the top. The middle section of the game is the most dangerous, and the player may have to move back to the start if the answer is incorrect - just like Snakes and ladders. Once the player has passed this point and reached the top, the player gets feedback on the time spent on the climb. A list of the highest scores achieved in the game is also displayed.

The creator can choose between regular single choice questions and more elaborate tasks through interactive H5P-content when creating King of the Mountain games. When choosing the latter, the creator must keep in mind that the chosen content must return score to the game, in order for it to work.

As the game has seven "belay points" with room for minimum one question, we recommend adding 1-3 questions per point, meaning 7-21 questions in total.

General tip: in order to maintain game flow, we recommend using only three alternatives to each question. You should also keep in mind that the player can only answer one of the alternatives, as the the answers are sendt immediately, indicating that only one alternative should be correct per question.